When the RTS genre of games first came out in the mid '90s, I was truly thrilled. However, as I continued to play them, I became more and more disappointed and frustrated as RTS games became more blingy and action oriented. As a bit of a military buff, I've been fascinated with actual accounts of combat and wished games would reflect reality a bit more. Only a few games out there have tried.

And of course my interest in strategy is matched only by my interest in sci-fi.

So, I've designed (on paper at least) 4 major strategy/tactical games. 2 of them are ground based (with tanks, etc.) and 2 are spaced based. I,ve purchased a commercially available game creator engine and went to work creating (hopefully) my masterpieces.